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Case animatronics story explained
Case animatronics story explained











case animatronics story explained

It's a clickfest, and you can't explore or do anything else. There is basically no animation as well, most things are just pictures copy and pasted into the game, there are like three occurrences where you actually experience animation, and it's poorly done. The difficulty is also unnecessarily hard, though very difficult games seem to captivate many people, so while they're not for me, I don't knock FNF for being difficult. The difficulty curve, however, is what I think could've been done much better.

case animatronics story explained

The first level is basically a piece of cake an intro, and you'd think the second would be difficult but still playable. Well if you don't study patterns and practice the first level a good amount, you probably won't get past the second your first time around, or even your second or third. And once you do, the difficulty spikes so heavily after that that you probably won't get past the third before you get bored and throw the game back on the dusty shelf in the back of your closet. That's another problem, the game is difficult so a new player will have to restart a lot, but the game is just too dull and repetitive to play through again, even if you only have to repeat the last two levels. Maybe it's just me, but I'm baffled as to how this game was rated so high, especially by critics. Maybe because it thinks outside of the box, and I will definitely give it that it's a good idea and it's very simple, and provides a lot of scares-albeit cheap ones.













Case animatronics story explained